Regul. valve calibration uses 2 sec. pulses

This commit is contained in:
Milan Hanajik
2015-02-10 09:01:30 +01:00
parent 1f590a71f5
commit 6eb384283a
@@ -55,13 +55,13 @@ namespace TBF.BenchControl.Elde.RegulValve
} }
else if (args.Command == CfgChangeCmd.RVOpenStep) else if (args.Command == CfgChangeCmd.RVOpenStep)
{ {
ControlBoard.ValveMove(Idx1, RegulValveMode.PulseWidth, new float[2] { 0.05f, 0.05f }, StableTime); ControlBoard.ValveMove(Idx1, RegulValveMode.PulseWidth, new float[2] { 2.0f, 2.0f }, StableTime);
// TODO: avoid conflicts // TODO: avoid conflicts
// TOTEST // TOTEST
} }
else if (args.Command == CfgChangeCmd.RVCloseStep) else if (args.Command == CfgChangeCmd.RVCloseStep)
{ {
ControlBoard.ValveMove(Idx1, RegulValveMode.PulseWidth, new float[2] { -0.05f, -0.05f }, StableTime); ControlBoard.ValveMove(Idx1, RegulValveMode.PulseWidth, new float[2] { -2.0f, -2.0f }, StableTime);
// TODO: avoid conflicts // TODO: avoid conflicts
// TOTEST // TOTEST
} }