From 6eb384283a98ee356ed3835d4e9cacc379225c84 Mon Sep 17 00:00:00 2001 From: Milan Hanajik Date: Tue, 10 Feb 2015 09:01:30 +0100 Subject: [PATCH] Regul. valve calibration uses 2 sec. pulses --- TestBenchFramework/BenchControl/Elde/RegulValve/RegulValve.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TestBenchFramework/BenchControl/Elde/RegulValve/RegulValve.cs b/TestBenchFramework/BenchControl/Elde/RegulValve/RegulValve.cs index 6a11121b1..863510646 100644 --- a/TestBenchFramework/BenchControl/Elde/RegulValve/RegulValve.cs +++ b/TestBenchFramework/BenchControl/Elde/RegulValve/RegulValve.cs @@ -55,13 +55,13 @@ namespace TBF.BenchControl.Elde.RegulValve } else if (args.Command == CfgChangeCmd.RVOpenStep) { - ControlBoard.ValveMove(Idx1, RegulValveMode.PulseWidth, new float[2] { 0.05f, 0.05f }, StableTime); + ControlBoard.ValveMove(Idx1, RegulValveMode.PulseWidth, new float[2] { 2.0f, 2.0f }, StableTime); // TODO: avoid conflicts // TOTEST } else if (args.Command == CfgChangeCmd.RVCloseStep) { - ControlBoard.ValveMove(Idx1, RegulValveMode.PulseWidth, new float[2] { -0.05f, -0.05f }, StableTime); + ControlBoard.ValveMove(Idx1, RegulValveMode.PulseWidth, new float[2] { -2.0f, -2.0f }, StableTime); // TODO: avoid conflicts // TOTEST }