tbf/OrderManagement/Resources/Strings.Designer.cs
2021-11-18 14:53:11 +01:00

397 lines
14 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OrderManagement.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OrderManagement.Resources.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Are you sure ?.
/// </summary>
internal static string Are_you_sure {
get {
return ResourceManager.GetString("Are_you_sure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
internal static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Close it please using &apos;Task manager&apos;.
/// </summary>
internal static string Close_it_please {
get {
return ResourceManager.GetString("Close_it_please", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection string for production tracing database.
/// </summary>
internal static string Connection_string_tracing_DB {
get {
return ResourceManager.GetString("Connection_string_tracing_DB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Connection string for database of users.
/// </summary>
internal static string Connection_string_users_DB {
get {
return ResourceManager.GetString("Connection_string_users_DB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Database.
/// </summary>
internal static string Database {
get {
return ResourceManager.GetString("Database", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default settings are used..
/// </summary>
internal static string Default_settings_are_used {
get {
return ResourceManager.GetString("Default_settings_are_used", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to digits count.
/// </summary>
internal static string digits_count {
get {
return ResourceManager.GetString("digits_count", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to first.
/// </summary>
internal static string first {
get {
return ResourceManager.GetString("first", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invalid &apos;{0}&apos;.
/// </summary>
internal static string Invalid_0 {
get {
return ResourceManager.GetString("Invalid_0", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Language, 语言, Sprache, jazyk.
/// </summary>
internal static string Language_etc {
get {
return ResourceManager.GetString("Language_etc", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
internal static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Order.
/// </summary>
internal static string Order {
get {
return ResourceManager.GetString("Order", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Order with the same ID already exists.
/// </summary>
internal static string Order_with_the_same_ID_already_exists {
get {
return ResourceManager.GetString("Order_with_the_same_ID_already_exists", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Parameter.
/// </summary>
internal static string Parameter {
get {
return ResourceManager.GetString("Parameter", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pieces count.
/// </summary>
internal static string Pieces_count {
get {
return ResourceManager.GetString("Pieces_count", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to prefix.
/// </summary>
internal static string prefix {
get {
return ResourceManager.GetString("prefix", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Program &apos;{0}&apos; is running already..
/// </summary>
internal static string Program_0_is_running_already {
get {
return ResourceManager.GetString("Program_0_is_running_already", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Program is running for the 1st time on this PC..
/// </summary>
internal static string Program_is_running_for_the_1st_time_on_this_PC {
get {
return ResourceManager.GetString("Program_is_running_for_the_1st_time_on_this_PC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Program restart is required.
/// </summary>
internal static string Program_restart_is_required {
get {
return ResourceManager.GetString("Program_restart_is_required", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to R.A..
/// </summary>
internal static string RA {
get {
return ResourceManager.GetString("RA", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remark.
/// </summary>
internal static string Remark {
get {
return ResourceManager.GetString("Remark", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Save.
/// </summary>
internal static string Save {
get {
return ResourceManager.GetString("Save", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saving an order failed.
/// </summary>
internal static string Saving_order_failed {
get {
return ResourceManager.GetString("Saving_order_failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
internal static string Settings {
get {
return ResourceManager.GetString("Settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to S/N.
/// </summary>
internal static string SN {
get {
return ResourceManager.GetString("SN", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to State.
/// </summary>
internal static string State {
get {
return ResourceManager.GetString("State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to suffix.
/// </summary>
internal static string suffix {
get {
return ResourceManager.GetString("suffix", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Test procedure.
/// </summary>
internal static string Test_procedure {
get {
return ResourceManager.GetString("Test_procedure", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to User login is required.
/// </summary>
internal static string User_login_is_required {
get {
return ResourceManager.GetString("User_login_is_required", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Value.
/// </summary>
internal static string Value {
get {
return ResourceManager.GetString("Value", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Variant code.
/// </summary>
internal static string Variant_code {
get {
return ResourceManager.GetString("Variant_code", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning.
/// </summary>
internal static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Workflow.
/// </summary>
internal static string Workflow {
get {
return ResourceManager.GetString("Workflow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can only delete &apos;New&apos; porduction orders.
/// </summary>
internal static string You_can_only_delete_New_porduction_orders {
get {
return ResourceManager.GetString("You_can_only_delete_New_porduction_orders", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You can only edit &apos;New&apos; porduction orders.
/// </summary>
internal static string You_can_only_edit_New_porduction_orders {
get {
return ResourceManager.GetString("You_can_only_edit_New_porduction_orders", resourceCulture);
}
}
}
}