tbf/TestBenchFramework/BenchControl/GenericDevices/ValveBase.cs
2014-07-28 09:56:40 +02:00

73 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TBF.BenchControl.GenericDevices
{
public class ValveBase
{
/// <summary>
/// Process the list of components and return all valves (masters and coupled)
/// </summary>
public static IList<IValve> AllValves(IList<Generic.IComponent> cmpnts)
{
IList<IValve> result = new List<IValve>();
foreach (var cmpnt in cmpnts) if (cmpnt is IValve) result.Add(cmpnt as IValve);
return result;
}
/// <summary>
/// Process the list of components and return the masters valves
/// </summary>
public static IList<IValve> MasterValves(IList<Generic.IComponent> cmpnts)
{
IList<IValve> result = new List<IValve>();
foreach (var cmpnt in cmpnts)
{
IValve valve = cmpnt as IValve;
if (valve != null && valve.CoupledTo == null) result.Add(valve);
}
return result;
}
/// <summary>
/// Process the list of components and return the coupled valves
/// </summary>
public static IList<IValve> CoupledValves(IList<Generic.IComponent> cmpnts)
{
IList<IValve> result = new List<IValve>();
foreach (var cmpnt in cmpnts)
{
IValve valve = cmpnt as IValve;
if (valve != null && valve.CoupledTo != null) result.Add(valve);
}
return result;
}
public static IList<IValve> MakeList(IValve valve)
{
IList<IValve> result = new List<IValve>();
if (valve != null) result.Add(valve);
return result;
}
public static IList<IValve> Merge(IList<IValve> valves1, IList<IValve> valves2)
{
IList<IValve> result = new List<IValve>();
if (valves1 != null) foreach (var valve in valves1) result.Add(valve);
if (valves2 != null) foreach (var valve in valves2) result.Add(valve);
return result;
}
public static IList<IValve> Merge(IList<IValve> valves1, IList<IValve> valves2, IList<IValve> valves3)
{
IList<IValve> result = new List<IValve>();
if (valves1 != null) foreach (var valve in valves1) result.Add(valve);
if (valves2 != null) foreach (var valve in valves2) result.Add(valve);
if (valves3 != null) foreach (var valve in valves3) result.Add(valve);
return result;
}
}
}