using System;
namespace WorkflowConfigurator
{
/// Specifies the way a window or control is redrawn
public enum RedrawType
{
FromScratch,
Iterative,
}
/// Return value for FinishEditing() function. Caller does not have to care for details/UI/message boxes
public enum EditFinishedInfo
{
NoChanges,
DataChanged,
Cancel,
}
///
/// When state of UI changes
///
public enum Reason
{
NewProcess,
CopyProcess,
OpenProcess,
UnlockBtn,
PrepareBtn,
TestBtn,
ReleaseBtn,
DeactivateBtn,
}
}