using System; namespace WorkflowConfigurator { /// Specifies the way a window or control is redrawn public enum RedrawType { FromScratch, Iterative, } /// Return value for FinishEditing() function. Caller does not have to care for details/UI/message boxes public enum EditFinishedInfo { NoChanges, DataChanged, Cancel, } /// /// When state of UI changes /// public enum Reason { NewProcess, CopyProcess, OpenProcess, UnlockBtn, PrepareBtn, TestBtn, ReleaseBtn, DeactivateBtn, } }