PressMtrDelta added to BenchPath, PressDeltaXyz added to TestRslt, test methods modified, ver. 2.12.373

This commit is contained in:
Milan Hanajik
2016-10-18 19:14:01 +02:00
parent d1fb0e0f0a
commit bab677c5c2
35 changed files with 1159 additions and 1016 deletions
+34 -27
View File
@@ -41,59 +41,66 @@ namespace Results.Entities
public virtual double RefEnergy { get; set; } /// [J] Joul
/// Auxiliary results
public virtual float AmbientTempAve { get; set; } /// [°C] Average ambient air temperature
public virtual float AmbTempMean { get; set; } /// [°C] Average ambient air temperature
public virtual float AmbTempStart { get; set; } /// [°C] Ambient air temperature on test start
public virtual float AmbTempEnd { get; set; } /// [°C] Ambient air temperature on test end
public virtual float AmbTempMin { get; set; } /// [°C] Minimum ambient air temperature
public virtual float AmbTempMax { get; set; } /// [°C] Maximum ambient air temperature
public virtual float AmbientPressAve { get; set; } /// [bar] Average ambient air pressure
public virtual float AmbPressMean { get; set; } /// [bar] Average ambient air pressure
public virtual float AmbPressStart { get; set; } /// [bar] Ambient air pressure on test start
public virtual float AmbPressEnd { get; set; } /// [bar] Ambient air pressure on test end
public virtual float AmbPressMin { get; set; } /// [bar] Minimum ambient air pressure
public virtual float AmbPressMax { get; set; } /// [bar] Maximum ambient air pressure
public virtual float AmbientHumiAve { get; set; } /// [%] Average ambient air relative humidity
public virtual float AmbHumiMean { get; set; } /// [%] Average ambient air relative humidity
public virtual float AmbHumiStart { get; set; } /// [%] Ambient air relative humidity on test start
public virtual float AmbHumiEnd { get; set; } /// [%] Ambient air relative humidity on test end
public virtual float AmbHumiMin { get; set; } /// [%] Minimum ambient air relative humidity
public virtual float AmbHumiMax { get; set; } /// [%] Maximum ambient air relative humidity
public virtual float PressUpAvrg { get; set; } /// [bar] Input water pressure (average)
public virtual float PressUpMean { get; set; } /// [bar] Input water pressure (average)
public virtual float PressUpStart { get; set; } /// [bar]
public virtual float PressUpEnd { get; set; } /// [bar]
public virtual float PressUpMin { get; set; } /// [bar]
public virtual float PressUpMax { get; set; } /// [bar]
public virtual float PressDownAvrg { get; set; } /// [bar]
public virtual float PressDownMean { get; set; } /// [bar]
public virtual float PressDownStart { get; set; } /// [bar]
public virtual float PressDownEnd { get; set; } /// [bar]
public virtual float PressDownMin { get; set; } /// [bar]
public virtual float PressDownMax { get; set; } /// [bar]
public virtual float TempInAvrg { get; set; } /// [°C]
public virtual float TempInStart { get; set; } /// [°C]
public virtual float TempInEnd { get; set; } /// [°C]
public virtual float TempInMin { get; set; } /// [°C]
public virtual float TempInMax { get; set; } /// [°C]
public virtual float TempOutAvrg { get; set; } /// [°C]
public virtual float TempOutStart { get; set; } /// [°C]
public virtual float TempOutEnd { get; set; } /// [°C]
public virtual float TempOutMin { get; set; } /// [°C]
public virtual float TempOutMax { get; set; } /// [°C]
public virtual float TempDivAvrg { get; set; } /// [°C]
public virtual float PressDeltaMean { get; set; } /// [bar]
public virtual float PressDeltaStart { get; set; } /// [bar]
public virtual float PressDeltaEnd { get; set; } /// [bar]
public virtual float PressDeltaMin { get; set; } /// [bar]
public virtual float PressDeltaMax { get; set; } /// [bar]
public virtual float TempUpMean { get; set; } /// [°C]
public virtual float TempUpStart { get; set; } /// [°C]
public virtual float TempUpEnd { get; set; } /// [°C]
public virtual float TempUpMin { get; set; } /// [°C]
public virtual float TempUpMax { get; set; } /// [°C]
public virtual float TempDownMean { get; set; } /// [°C]
public virtual float TempDownStart { get; set; } /// [°C]
public virtual float TempDownEnd { get; set; } /// [°C]
public virtual float TempDownMin { get; set; } /// [°C]
public virtual float TempDownMax { get; set; } /// [°C]
public virtual float TempDivMean { get; set; } /// [°C]
public virtual float TempDivStart { get; set; } /// [°C]
public virtual float TempDivEnd { get; set; } /// [°C]
public virtual float TempDivMin { get; set; } /// [°C]
public virtual float TempDivMax { get; set; } /// [°C]
public virtual float FlowMin { get; set; } /// [m3/h] minimum flow
public virtual float FlowStart { get; set; } /// [m3/h] minimum flow
public virtual float FlowEnd { get; set; } /// [m3/h] maximum flow
public virtual float FlowMin { get; set; } /// [m3/h] minimum flow
public virtual float FlowMax { get; set; } /// [m3/h] maximum flow
public virtual float Custom1 { get; set; } /// [°C] T ref warm mean
public virtual float Custom2 { get; set; } /// [°C] T ref warm start
public virtual float Custom3 { get; set; } /// [°C] T ref warm end
public virtual float Custom4 { get; set; } /// [°C] T ref warm min
public virtual float Custom5 { get; set; } /// [°C] T ref warm max
public virtual float Custom6 { get; set; } /// [°C] T ref cold mean
public virtual float Custom7 { get; set; } /// [°C] T ref cold start
public virtual float Custom8 { get; set; } /// [°C] T ref cold end
public virtual float Custom9 { get; set; } /// [°C] T ref cold min
public virtual float Custom10 { get; set; } /// [°C] T ref cold max
public virtual float Custom1 { get; set; } /// [°C] T ref hi mean
public virtual float Custom2 { get; set; } /// [°C] T ref hi start
public virtual float Custom3 { get; set; } /// [°C] T ref hi end
public virtual float Custom4 { get; set; } /// [°C] T ref hi min
public virtual float Custom5 { get; set; } /// [°C] T ref hi max
public virtual float Custom6 { get; set; } /// [°C] T ref lo mean
public virtual float Custom7 { get; set; } /// [°C] T ref lo start
public virtual float Custom8 { get; set; } /// [°C] T ref lo end
public virtual float Custom9 { get; set; } /// [°C] T ref lo min
public virtual float Custom10 { get; set; } /// [°C] T ref lo max
/// Wrappers
public virtual string Name() { return Utils.GetTestName(TestData.Name, TestData.Repeats, RepetitionNr); }