Delay added to IValve and Pumps, no delay functionality yet
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@@ -14,11 +14,12 @@ namespace TBF.BenchControl.Elde.Valve
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class SwitchPoint
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{
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public int TimeSec;
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public IList<IValve> VOpen;
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public IList<IValve> VClose;
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public ulong MasksOpen;
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public ulong MasksClose;
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public int TimeSec; /// Time [s]
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public IList<IValve> VOpen; /// List of valves to open in this point of time
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public IList<IValve> VClose; /// List of valves to close in this point of time
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public ulong MasksOpen; /// OR-ed bitmasks of valves to open in this point of time
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public ulong MasksClose; /// OR-ed bitmasks of valves to close in this point of time
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public int MaxDelay; /// Max. delay in [s] of all valves to be opened or closed
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}
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IList<SwitchPoint> switchPointsRaw;
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@@ -39,8 +40,8 @@ namespace TBF.BenchControl.Elde.Valve
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foreach (var valve in StateMachine.CoupledValves)
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{
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if ((!valve.Invert && valvesOpen.Contains(valve.CoupledTo)) ||
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(valve.Invert && valvesClose.Contains(valve.CoupledTo)))
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if ((!valve.InvertCouple && valvesOpen.Contains(valve.CoupledTo)) ||
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(valve.InvertCouple && valvesClose.Contains(valve.CoupledTo)))
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{
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/// The coupled valve 'valve' is opening
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int time = valve.LagOpening;
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@@ -55,8 +56,8 @@ namespace TBF.BenchControl.Elde.Valve
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VClose = new List<IValve>() });
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}
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}
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else if ((!valve.Invert && valvesClose.Contains(valve.CoupledTo)) ||
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(valve.Invert && valvesOpen.Contains(valve.CoupledTo)))
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else if ((!valve.InvertCouple && valvesClose.Contains(valve.CoupledTo)) ||
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(valve.InvertCouple && valvesOpen.Contains(valve.CoupledTo)))
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{
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/// The coupled valve 'valve' is closing
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int time = valve.LagClosing;
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