Refactorization : BenchControl -> Rig
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+8
-8
@@ -154,15 +154,15 @@ namespace TBF
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/// </summary>
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/// <param name="entity">Entity implementing IHasValves</param>
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/// <returns>A list of IValves</returns>
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public static IList<BenchControl.GenericDevices.IValve> ValvesOpen(IHasValves entity)
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public static IList<Rig.GenericDevices.IValve> ValvesOpen(IHasValves entity)
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{
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var valvesOpen = new List<BenchControl.GenericDevices.IValve>();
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var valvesOpen = new List<Rig.GenericDevices.IValve>();
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if (entity != null && entity.ValvesOpen != null && entity.ValvesOpen != string.Empty)
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{
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string[] vOpen = entity.ValvesOpen.Split(new char[] { ';' });
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foreach (var vName in vOpen)
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{
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valvesOpen.Add((BenchControl.GenericDevices.IValve)BenchControl.TbfComponents.FindComponent(vName));
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valvesOpen.Add((Rig.GenericDevices.IValve)Rig.TbfComponents.FindComponent(vName));
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}
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}
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return valvesOpen;
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@@ -173,15 +173,15 @@ namespace TBF
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/// </summary>
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/// <param name="entity">Entity implementing IHasValves</param>
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/// <returns>A list of IValves</returns>
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public static IList<BenchControl.GenericDevices.IValve> ValvesClose(IHasValves entity)
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public static IList<Rig.GenericDevices.IValve> ValvesClose(IHasValves entity)
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{
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var valvesClose = new List<BenchControl.GenericDevices.IValve>();
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var valvesClose = new List<Rig.GenericDevices.IValve>();
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if (entity != null && entity.ValvesClose != null && entity.ValvesClose != string.Empty)
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{
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string[] vClose = entity.ValvesClose.Split(new char[] { ';' });
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foreach (var vName in vClose)
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{
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valvesClose.Add((BenchControl.GenericDevices.IValve)BenchControl.TbfComponents.FindComponent(vName));
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valvesClose.Add((Rig.GenericDevices.IValve)Rig.TbfComponents.FindComponent(vName));
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}
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}
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return valvesClose;
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@@ -195,7 +195,7 @@ namespace TBF
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/// <returns>float[] of regulation valve positions from 0 to 100.0f</returns>
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public static float[] GetRegulValvesPositions(TransitionStep step)
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{
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int regvCount = BenchControl.Sequences.SequenceBase.RegulValves.Count;
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int regvCount = Rig.Sequences.SequenceBase.RegulValves.Count;
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float[] result = new float[regvCount];
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string[] rvPosStr = (step.RegulValvesPct != null) ? step.RegulValvesPct.Split(new char[] { ';' }) : new string[0];
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@@ -224,7 +224,7 @@ namespace TBF
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/// <returns>float[] of FM-pump power percentages from 0 to 100.0f</returns>
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public static float[] GetPumpWithFMPcts(TransitionStep step)
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{
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int fmPumpCount = BenchControl.Sequences.SequenceBase.PumpsWithFM.Count;
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int fmPumpCount = Rig.Sequences.SequenceBase.PumpsWithFM.Count;
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float[] result = new float[fmPumpCount];
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string[] fmPctsStr = (step.PumpWithFMPcts != null) ? step.PumpWithFMPcts.Split(new char[] { ';' }) : new string[0];
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