All pressures are stored in bar instead of mbar. Units are not localized, (concatenated in localized texts).
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@@ -31,41 +31,41 @@ namespace Results.Entities
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public virtual double DensityOut { get; set; } /// [kg/m3]
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public virtual double DensityDiv { get; set; } /// [kg/m3]
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public virtual double Buoyancy { get; set; }
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public virtual double FlowMass { get; set; } /// [kg/h] calculated from conventional true value
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public virtual double FlowVolume { get; set; } ///![m3/h]
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public virtual double VolumeCTV { get; set; } /// [l] Volume conventional true value
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public virtual double VolumeMaster { get; set; } /// [l] Volume from the master flow meter
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public virtual double FlowMass { get; set; } /// [kg/h] calculated from conventional true value
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public virtual double FlowVolume { get; set; } /// [m3/h]
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public virtual double VolumeCTV { get; set; } /// [l] Volume conventional true value
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public virtual double VolumeMaster { get; set; } /// [l] Volume from the master flow meter
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public virtual double ErrorMaster { get; set; } /// [%]
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/// Auxiliary results
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public virtual float AmbientTempAve { get; set; } /// [deg.C] Average ambient air temperature
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public virtual float AmbientPressAve { get; set; } /// Average ambient air pressure
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public virtual float AmbientHumiAve { get; set; } /// [%] Average ambient air relative humidity
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public virtual float PressUpAvrg { get; set; } /// [Bar] Input water pressure (average)
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public virtual float PressUpStart { get; set; } /// [Bar]
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public virtual float PressUpEnd { get; set; } /// [Bar]
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public virtual float PressUpMin { get; set; } /// [Bar]
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public virtual float PressUpMax { get; set; } /// [Bar]
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public virtual float PressDownAvrg { get; set; } /// [Bar]
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public virtual float PressDownStart { get; set; } /// [Bar]
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public virtual float PressDownEnd { get; set; } /// [Bar]
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public virtual float PressDownMin { get; set; } /// [Bar]
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public virtual float PressDownMax { get; set; } /// [Bar]
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public virtual float TempInAvrg { get; set; } /// [deg.C]
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public virtual float TempInStart { get; set; } /// [deg.C]
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public virtual float TempInEnd { get; set; } /// [deg.C]
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public virtual float TempInMin { get; set; } /// [deg.C]
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public virtual float TempInMax { get; set; } /// [deg.C]
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public virtual float TempOutAvrg { get; set; } /// [deg.C]
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public virtual float TempOutStart { get; set; } /// [deg.C]
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public virtual float TempOutEnd { get; set; } /// [deg.C]
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public virtual float TempOutMin { get; set; } /// [deg.C]
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public virtual float TempOutMax { get; set; } /// [deg.C]
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public virtual float TempDivAvrg { get; set; } /// [deg.C]
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public virtual float TempDivStart { get; set; } /// [deg.C]
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public virtual float TempDivEnd { get; set; } /// [deg.C]
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public virtual float TempDivMin { get; set; } /// [deg.C]
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public virtual float TempDivMax { get; set; } /// [deg.C]
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public virtual float AmbientTempAve { get; set; } /// [°C] Average ambient air temperature
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public virtual float AmbientPressAve { get; set; } /// [bar] Average ambient air pressure
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public virtual float AmbientHumiAve { get; set; } /// [%] Average ambient air relative humidity
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public virtual float PressUpAvrg { get; set; } /// [bar] Input water pressure (average)
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public virtual float PressUpStart { get; set; } /// [bar]
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public virtual float PressUpEnd { get; set; } /// [bar]
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public virtual float PressUpMin { get; set; } /// [bar]
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public virtual float PressUpMax { get; set; } /// [bar]
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public virtual float PressDownAvrg { get; set; } /// [bar]
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public virtual float PressDownStart { get; set; } /// [bar]
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public virtual float PressDownEnd { get; set; } /// [bar]
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public virtual float PressDownMin { get; set; } /// [bar]
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public virtual float PressDownMax { get; set; } /// [bar]
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public virtual float TempInAvrg { get; set; } /// [°C]
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public virtual float TempInStart { get; set; } /// [°C]
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public virtual float TempInEnd { get; set; } /// [°C]
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public virtual float TempInMin { get; set; } /// [°C]
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public virtual float TempInMax { get; set; } /// [°C]
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public virtual float TempOutAvrg { get; set; } /// [°C]
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public virtual float TempOutStart { get; set; } /// [°C]
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public virtual float TempOutEnd { get; set; } /// [°C]
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public virtual float TempOutMin { get; set; } /// [°C]
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public virtual float TempOutMax { get; set; } /// [°C]
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public virtual float TempDivAvrg { get; set; } /// [°C]
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public virtual float TempDivStart { get; set; } /// [°C]
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public virtual float TempDivEnd { get; set; } /// [°C]
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public virtual float TempDivMin { get; set; } /// [°C]
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public virtual float TempDivMax { get; set; } /// [°C]
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public virtual float FlowMin { get; set; } /// [kg/m3] minimum flow
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public virtual float FlowMax { get; set; } /// [kg/m3] maximum flow
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