- Tank emptying on start-up implemented, EmptyTimeSec parameter added to Balances
- added events Event.TimerBusy, Event.ValvesBusy, etc. - fixed bug in SetValvesOp - preparing a virtual bench drawing on the Process screen - partly done
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@@ -23,7 +23,7 @@ namespace TBF.BenchControl.Elde.Valve
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public SwitchPoint(int time, IList<IValve> vOpen, IList<IValve> vClose)
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{
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this.TimeSec = time;
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this.VOpen = (vOpen == null) ? new List<IValve>() : vOpen;
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this.VOpen = (vOpen == null) ? new List<IValve>() : vOpen;
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this.VClose = (vClose == null) ? new List<IValve>() : vClose;
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}
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@@ -78,7 +78,7 @@ namespace TBF.BenchControl.Elde.Valve
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foreach (var valve in StateMachine.CoupledValves)
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{
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if ((!valve.InvertCouple && valvesOpen.Contains(valve.CoupledTo)) ||
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(valve.InvertCouple && valvesClose.Contains(valve.CoupledTo)))
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(valve.InvertCouple && valvesClose.Contains(valve.CoupledTo)))
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{
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/// The coupled valve 'valve' is opening
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int time = valve.LagOpening;
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@@ -92,7 +92,7 @@ namespace TBF.BenchControl.Elde.Valve
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}
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}
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else if ((!valve.InvertCouple && valvesClose.Contains(valve.CoupledTo)) ||
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(valve.InvertCouple && valvesOpen.Contains(valve.CoupledTo)))
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(valve.InvertCouple && valvesOpen.Contains(valve.CoupledTo)))
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{
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/// The coupled valve 'valve' is closing
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int time = valve.LagClosing;
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@@ -175,8 +175,8 @@ namespace TBF.BenchControl.Elde.Valve
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if (controlBoard == null) throw new ArgumentNullException("ctrlBoard");
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this.controlBoard = controlBoard;
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if (valvesOpen == null) valvesOpen = new List<IValve>();
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if (valvesClose == null) valvesOpen = new List<IValve>();
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if (valvesOpen == null) valvesOpen = new List<IValve>();
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if (valvesClose == null) valvesClose = new List<IValve>();
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switchPointsRaw = CollectSwitchPoints(valvesOpen, valvesClose);
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switchPoints = SortAndMergeSwitchPoints(switchPointsRaw);
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@@ -215,7 +215,7 @@ namespace TBF.BenchControl.Elde.Valve
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if (nextIx >= switchPoints.Count)
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{
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if (StateMachine.Time >= swStartTime + maxDelayTime) return Event.ValvesSet;
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else return Event.None;
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else return Event.ValvesBusy;
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}
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if (StateMachine.Time >= swStartTime + switchPoints[nextIx].TimeSec)
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@@ -231,7 +231,7 @@ namespace TBF.BenchControl.Elde.Valve
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nextIx++;
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}
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return Event.None;
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return Event.ValvesBusy;
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}
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/// <summary>Start this operation</summary>
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