Energy and RefEnergy added to ResultsDB, First/Last/Min/Max of all three ambient values added to TestRslt, ver. 2.10.340

This commit is contained in:
Milan Hanajik
2016-08-19 15:37:00 +02:00
parent ef5bbe737c
commit 0426d2510a
18 changed files with 181 additions and 20 deletions
+15
View File
@@ -37,10 +37,25 @@ namespace Results.Entities
public virtual double VolumeMaster { get; set; } /// [l] Volume from the master flow meter
public virtual double ErrorMaster { get; set; } /// [%]
/// Main results of heat meters
public virtual double RefEnergy { get; set; } /// [J] Joul
/// Auxiliary results
public virtual float AmbientTempAve { get; set; } /// [°C] Average ambient air temperature
public virtual float AmbTempStart { get; set; } /// [°C] Ambient air temperature on test start
public virtual float AmbTempEnd { get; set; } /// [°C] Ambient air temperature on test end
public virtual float AmbTempMin { get; set; } /// [°C] Minimum ambient air temperature
public virtual float AmbTempMax { get; set; } /// [°C] Maximum ambient air temperature
public virtual float AmbientPressAve { get; set; } /// [bar] Average ambient air pressure
public virtual float AmbPressStart { get; set; } /// [bar] Ambient air pressure on test start
public virtual float AmbPressEnd { get; set; } /// [bar] Ambient air pressure on test end
public virtual float AmbPressMin { get; set; } /// [bar] Minimum ambient air pressure
public virtual float AmbPressMax { get; set; } /// [bar] Maximum ambient air pressure
public virtual float AmbientHumiAve { get; set; } /// [%] Average ambient air relative humidity
public virtual float AmbHumiStart { get; set; } /// [%] Ambient air relative humidity on test start
public virtual float AmbHumiEnd { get; set; } /// [%] Ambient air relative humidity on test end
public virtual float AmbHumiMin { get; set; } /// [%] Minimum ambient air relative humidity
public virtual float AmbHumiMax { get; set; } /// [%] Maximum ambient air relative humidity
public virtual float PressUpAvrg { get; set; } /// [bar] Input water pressure (average)
public virtual float PressUpStart { get; set; } /// [bar]
public virtual float PressUpEnd { get; set; } /// [bar]