Add Picking Processe for rework

This commit is contained in:
Roland Drabesch
2025-04-09 12:57:33 +02:00
parent 95881d5811
commit 884e365802
2 changed files with 3 additions and 1 deletions
@@ -379,7 +379,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel
/// </remarks>
private void ProcessStateChange_Handler(Object sender, ProcessStateArgs e)
{
_logger.Debug($"Slot:{Slot} - Final test state: {e.State}");
_logger.Debug($"Slot:{Slot} - Picking state: {e.State}");
// Nothing to display
if (e.State == ProcessState.Idle)
@@ -287,6 +287,7 @@
<DependentUpon>Picking.xaml</DependentUpon>
</Compile>
<Compile Include="Model\EOLHandler.cs" />
<Compile Include="ProductionProcesses\Enum\PickingProcessState.cs" />
<Compile Include="ProductionProcesses\EolProcesses\VisualInspection.cs" />
<Compile Include="ProductionProcesses\EolProcesses\ErrorHandler.cs" />
<Compile Include="ProductionProcesses\EolProcesses\ExecStoreConfiguration.cs" />
@@ -444,6 +445,7 @@
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Resource Include="TextFile1.txt" />
<EmbeddedResource Include="Properties\Resources.de.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>