ProductionUiCordonel: - re-organized to support multiple production processes part 2

This commit is contained in:
Thomas Wiedebusch
2025-04-14 14:56:53 +02:00
parent 1560282fad
commit 83fba2f105
13 changed files with 450 additions and 319 deletions
@@ -21,6 +21,7 @@ using Xylem.Common.CommonCore.Consts;
using Xylem.Common.Hardware.Interfaces.Ports.PortCore;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.Enum;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolProcesses;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EventArgs;
using Xylem.Common.Utils.Logging;
using Xylem.Common.Utils.UserAccessCtrl;
@@ -53,7 +54,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel
// maximum processing steps for calculation of progress bar
private Int32 _maxOverallProcessSteps;
private Int32 _maxSingleProcessSteps;
private FinalProcessController _processCtrl;
private BaseProcessController _processCtrl;
private DateTimeOffset _startTime;
private DispatcherTimer _timer;
private String _lastLoggingTextToAvoidRepetition;
@@ -177,7 +178,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel
try
{
_processCtrl = new FinalProcessController(Slot);
_processCtrl = new EolProcessController(Slot);
}
catch (Exception ex)
{
@@ -21,6 +21,7 @@ using Xylem.Common.CommonCore.Consts;
using Xylem.Common.Hardware.Interfaces.Ports.PortCore;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.Enum;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolProcesses;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EventArgs;
using Xylem.Common.Utils.Logging;
using Xylem.Common.Utils.UserAccessCtrl;
@@ -53,7 +54,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel
// maximum processing steps for calculation of progress bar
private Int32 _maxOverallProcessSteps;
private Int32 _maxSingleProcessSteps;
private FinalProcessController _processCtrl;
private BaseProcessController _processCtrl;
private DateTimeOffset _startTime;
private DispatcherTimer _timer;
private String _lastLoggingTextToAvoidRepetition;
@@ -177,7 +178,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel
try
{
_processCtrl = new FinalProcessController(Slot);
_processCtrl = new EolProcessController(Slot);
}
catch (Exception ex)
{
@@ -8,27 +8,20 @@ using Xylem.Common.Hardware.WaterMeter.Genesis.GenesisPwd;
using Xylem.Common.Hardware.WaterMeter.Genesis.GenesisStatus;
using Xylem.Common.Hardware.WaterMeter.WaterMeterCore;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.Enum;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolProcesses;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EventArgs;
using Timer = System.Threading.Timer;
namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
{
/// <summary>
/// Preparing the Cordonel for shipping:
/// - Setup device with standard parameters covered by the VAKO or customer specific CSD,
/// - If radio is installed: radio test,
/// - Requiring radio key from LuDB,
/// - Requiring 7 passwords for the Cordonel access levels,
/// - Building the password file (Level 3 is the modified skeleton key),
/// - Store all configurations,
/// - Reboot the Cordonel to load all settings from FLASH to RAM,
/// - Configuration check of all parameters defined by VAKO and CSD.
/// Implementation for all methods needed to drive the state machine of the process controller
/// </summary>
public sealed class FinalProcessController
public abstract class BaseProcessController : IProcessController
{
#region ------------------------------------------ Variables --------------------------------------------------
// actual genesis meter
private IGenesisMeter _genesisMeter;
protected IGenesisMeter _genesisMeter;
// Cordonel requirements for production
private CordonelRequirements _cordonelRequirements;
// EOL progress states for production
@@ -38,19 +31,20 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
// batch just used for setup, as only one meter will be assigned
private MeterBatch _meterBatch;
// state of the state machine
private ProcessState _stateMachineState;
protected ProcessState _stateMachineState;
// locker to avoid repeated state execution
private ProcessState _lockedProcessState;
protected ProcessState _lockedProcessState;
// sender of state change event to evaluate in e.g. error process
private IProductionProcess _stateChangeRequestProcess;
protected IProductionProcess _stateChangeRequestProcess;
// List of production processes
public List<IProductionProcess> Processes
{
get; private set;
get;
private set;
}
// Container for production process states
private ProcessStateDef _processStateDef;
protected EolProcessStates _processStateDef;
// Container for production status information, a list is used to keep the content over all classes of production
// processes as a reference seems not to return their value (always reset to the initial value)
@@ -69,24 +63,36 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
// reminder for slot
private readonly Int32 _slot;
// processing retries
private const Int32 MaxProcessRetries = 2;
//private static Int32 _processRetryCtr;
//event for process list change or state of single process step change
/// <summary>
/// Change the overview table of the GUI to the state of the individual process
/// </summary>
public event EventHandler<SingleProcessStateArgs> OnSingleProcessStateChanged;
/// <summary>
/// The overall process chain changed needed to signal to the GUI
/// - Can be forced by the state machine to invoke,
/// - Will be used via the OverallProcessStateChanged_Handler by the individual processes to return the next
/// required sate after break, error or completion to change the state of the state machine.
/// </summary>
public event EventHandler<ProcessStateArgs> OnOverallProcessStateChanged;
/// <summary>
/// Request for logging to GUI output and log-file
/// </summary>
public event EventHandler<ProcessLogArgs> OnProcessLogRequest;
// progress bar and screen info of ongoing processes
/// <summary>
/// Keep the progress bars of the GUI up to date
/// </summary>
public event EventHandler<ProcessProgressArgs> OnProcessProgressChanged;
// cancellation token
private CancellationTokenSource _cancellationTokenSource;
private CancellationToken _cancellationToken;
protected CancellationTokenSource _cancellationTokenSource;
protected CancellationToken _cancellationToken;
// cyclic timer for state machine call
private Timer _processCtrlTimer;
private const Int32 ProcessTimerCycleMs = 250;
protected const Int32 ProcessTimerCycleMs = 250;
// defines for state machine
/// <summary>
@@ -111,7 +117,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// - Always RegisterWatchService on,
/// - Always MinMaxCHeck on.
/// </remarks>
public FinalProcessController(Int32 slot)
protected BaseProcessController(Int32 slot)
{
_processCtrlTimer = new Timer(TmrProcessCtrlCycle_Elapsed, null, ProcessTimerCycleMs, ProcessTimerCycleMs);
_slot = slot;
@@ -248,6 +254,20 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
OnProcessLogRequest?.Invoke(sender, e);
}
/// <summary>
/// Wrapper to fire this event from a derived class
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
/// <remarks date="2025-Apr-14" author="Thomas Wiedebusch">
/// - Initial
/// </remarks>
protected void OverallProcessStateChanged(Object sender, ProcessStateArgs e)
{
// signal state change to logger
OnOverallProcessStateChanged?.Invoke(sender, e);
}
/// <summary>
/// Handler to set a new state for the state machine regarding the entire final-process
/// </summary>
@@ -282,272 +302,8 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
#endregion --------------------------------------- Events -----------------------------------------------------
#region ------------------------------------------ State Machine ----------------------------------------------
/// <summary>
/// State machine of FinalProcessController which serves as preparation for SHIPPING named EOL (End-Of-Line).
///
///
/// INSTRUCTION FOR NORMAL USAGE:
/// -----------------------------
/// Call the SetupProcess() with the
/// - new process automatically collected from <see cref="ProcessStateDef.GetProcessOfState"/> with new
/// _actualProcessState as input,
/// - successExitState set to the next required state after successfully execution.
/// That's it! The normal state change has always only one production process active and waits for completion
/// before changing to a new state and therefore a new production process.
///
/// If a special state is needed on errorExitState or breakExitState these can be assigned. Otherwise, the
/// errorExitState is linked to the error state, the breakExitState to the stop state.
///
///
/// INSTRUCTION FOR NON-BLOCKING MULTIPLE PROCESSES SIMULTANEOUSLY ACTIVITIES:
/// --------------------------------------------------------------------------
/// Sometimes production processes may be able to be executed simultaneously as they are independent of each
/// other. One example is a database access for data collection from different tables.
///
/// Call the SetupProcess with the
/// - new process automatically collected from <see cref="ProcessStateDef.GetProcessOfState"/> with new
/// _actualProcessState as input,
/// - successExitState being set to <see cref="BaseProductionProcess.DoNotChangeStateAfterCompletion"/> (null).
/// This will lock the sate change after completion as multiple processes may be active and a state change after
/// completion may cause unpredictable operation, the state is already where it should be (manually changed),
/// - change the state after the SetupProcess() call manually.
///
/// This is needed for non-blocking immediately new state change (not waiting for the successful execution of
/// the actual new assigned process):
/// E.g. all DB accesses need a certain time to get data, kicking off (fire and forget) the process without
/// waiting for the result, the exitSuccessState has to be set to null to avoid a state change on successfully
/// execution of the process. Instead, change the state here to go ahead with the next state. This forces a wait
/// on the state who needs the data from the "fire and forget" states, SEE next instruction how to proceed!
///
///
/// INSTRUCTION TO DELAY THE START OF A PROCESS:
/// --------------------------------------------
/// Each new process execution can be delayed as it may need the result of another process which is active.
///
/// Wait for a single process to complete:
/// - set the "waitForSingleProcess" to the process to wait for.
/// Wait for all preceding processes to complete:
/// - set the "waitForAllProcesses" to true.
///
/// </summary>
/// <remarks date="2023-Jan-17" author="Thomas Wiedebusch">
/// - Initial
/// </remarks>
private void StateMachine()
{
// avoid repeated execution of the state machine on unchanged state
if (_stateMachineState == _lockedProcessState)
{
Thread.Sleep(ProcessTimerCycleMs >> 1);
}
else
{
try
{
// remind backup state to avoid repeated execution and side effects
_lockedProcessState = _stateMachineState;
// signal overall process progress to GUI based on ready processes
CalcAndPushOverAllProgress();
// signal state change to logger
OnOverallProcessStateChanged?.Invoke(this, new ProcessStateArgs(_stateMachineState));
// get the actual required process from the state definition list
var process = _processStateDef?.GetProcessOfState(_stateMachineState);
switch (_stateMachineState)
{
case ProcessState.Idle:
// This state needs an external state change like user input to go ahead
break;
case ProcessState.DetectCordonel:
// Wait for cancellation
if (_cancellationToken.IsCancellationRequested)
{
Thread.Sleep(1000);
// Reset the cancellation request
_cancellationTokenSource?.Dispose();
_cancellationTokenSource = new CancellationTokenSource();
_cancellationToken = _cancellationTokenSource.Token;
}
// Set up the counter for maximum overall process progress bar in GUI
CalcAndPushMaxOverAllProcessSteps();
// Detection of Cordonel has to be completed before assigning next state, so leave to automatic
// to change the state after successfully execution. The detection is the base for all others.
StartProcess(process, ProcessState.CheckNewMeter);
break;
case ProcessState.CheckNewMeter:
// Detection of Cordonel has to be completed before assigning next state. It has to be checked if
// the meter changed to clear all collected contents of previous run. To UPDATE ALL INFORMATION after
// new meter assignment the "DetectCordonel" has to be repeated to return here "Old Meter" and then
// enter the "ConnectCordonel"!
_stateMachineState = CheckForNewMeter() ? ProcessState.DetectCordonel : ProcessState.ConnectCordonel;
break;
case ProcessState.ConnectCordonel:
// Precondition: - The detection process has to be completed as the PcbId is needed.
// AVOID to change the process state on completion as parallel process is active!
StartProcess(process, BaseProductionProcess.DoNotChangeStateAfterCompletion);
// Do not wait on completion as new parallel process can be started by manually state change.
_stateMachineState = ProcessState.GetSerialNumberAndRadioAddress;
break;
case ProcessState.GetSerialNumberAndRadioAddress:
// Precondition: - The detection process has to be completed as the PcbId is needed.
// AVOID to change the process state on completion as parallel process is active!
StartProcess(process, BaseProductionProcess.DoNotChangeStateAfterCompletion);
// Do not wait on completion as new parallel process can be started by manually state change.
_stateMachineState = ProcessState.GetProgrammingParameters;
break;
case ProcessState.GetProgrammingParameters:
// Precondition: - The connection process has to be completed as a readout of some register
// values from the Cordonel are needed to check the update capability:
// - Wait on completed connection process before starting this process.
// AVOID to change the process state on completion as parallel process is active!
StartProcess(process, BaseProductionProcess.DoNotChangeStateAfterCompletion,
waitForSingleProcess: _processStateDef?.GetProcessOfState(ProcessState.ConnectCordonel));
// Do not wait on completion as new parallel process can be started by manually state change.
_stateMachineState = ProcessState.CheckProductionState;
break;
case ProcessState.CheckProductionState:
// Precondition: - The connection process has to be completed as a readout of some register
// values from the Cordonel are needed to check the update capability:
// - Wait on completed connection process before starting this process.
// AVOID to change the process state on completion as parallel process is active!
StartProcess(process, BaseProductionProcess.DoNotChangeStateAfterCompletion,
waitForSingleProcess: _processStateDef?.GetProcessOfState(ProcessState.ConnectCordonel));
// Do not wait on completion as new parallel process can be started by manually state change.
_stateMachineState = ProcessState.ProcessPasswordFile;
break;
case ProcessState.ProcessPasswordFile:
// Precondition: - The connection process has to be completed as a password change in the DB
// will take place: Skeleton to Password Level 8. Not waiting for completion may cause side
// effects on login. Wait for all processes to complete.
// Leave state switch to automatic to avoid side effects on incomplete updated DB for next
// steps.
StartProcess(process, ProcessState.ExecFinalParametrization, waitForAllProcesses: true);
break;
case ProcessState.ExecFinalParametrization:
// This writes all setups to the device, it has to be executed exclusively with automatic
StartProcess(process, ProcessState.ExecStoreConfiguration);
break;
case ProcessState.ExecStoreConfiguration:
// Precondition: - The final parametrization has to be finished as this shall be stored
// to non-volatile memory and checked if remaining valid after the reboot.
// Store configuration has to be executed exclusively with automatic
StartProcess(process, ProcessState.RebootCordonel);
break;
case ProcessState.RebootCordonel:
// Precondition: - The store configuration has to be executed to safe all settings
// to non-volatile memory and checked if remaining valid after the reboot.
// Reboot has to be executed exclusively with automatic
StartProcess(process, ProcessState.CheckFinalParametrization);
break;
case ProcessState.CheckFinalParametrization:
// Precondition: - The reboot process including the store all configurations has to be
// completed.
// Check final configuration has to be executed exclusively with automatic
StartProcess(process, ProcessState.CheckRadio);
break;
case ProcessState.CheckRadio:
// Precondition: - The final parametrization, reboot process including the store all
// configurations and the check of all setups survived the reboot have to be completed.
// Radio signal level check, skipped on NA region or if skipping is required by special
// approval
StartProcess(process, ProcessState.CheckOrderNumber);
break;
case ProcessState.CheckOrderNumber:
// This scans the order number, it has to be executed exclusively with automatic
StartProcess(process, ProcessState.CheckSerialNumber, waitForAllProcesses: true);
break;
case ProcessState.CheckSerialNumber:
// This scans the serial number, it has to be executed exclusively with automatic
StartProcess(process, ProcessState.CheckAttachments);
break;
case ProcessState.CheckAttachments:
// Precondition: - All checks have to be executed with positive result
StartProcess(process, ProcessState.ExecVisualInspection);
break;
case ProcessState.ExecVisualInspection:
// Precondition: - All checks have to be executed with positive result
StartProcess(process, ProcessState.PrepareShippingMode);
break;
case ProcessState.PrepareShippingMode:
// Precondition: - All checks have to be executed with positive result
StartProcess(process, ProcessState.ReadyForShipping);
break;
case ProcessState.ReadyForShipping:
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.RepeatFailedTests:
_stateMachineState = RepeatFailedTests();
break;
case ProcessState.PrintReturnReport:
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.PrintSuccessReport:
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.AbortFinalTest:
AbortProcesses();
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.Stop:
KillProcesses();
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.Error:
// Common error handling routine
ProcessErrorHandler(_stateChangeRequestProcess);
// Start the error handler with its user feedback request. It has to be started
// always even if the abortion of all processes is required! The error handler
// will change the exit state based on the user input.
StartProcess(process, ProcessState.Idle, startAlways: true);
break;
case ProcessState.StateListDelimiter:
default:
_stateMachineState = ProcessState.Idle;
break;
}//
}
catch (ThreadAbortException ex)
{
_genesisMeter?.WriteLog(ex.Message);
_stateMachineState = ProcessState.Idle;
}
catch (Exception ex)
{
_genesisMeter?.WriteLog(ex.Message);
_stateMachineState = ProcessState.Error;
}
}
}// state locked against repeated execution
public abstract void StateMachine();
#endregion --------------------------------------- State Machine ----------------------------------------------
#region ------------------------------------------ Tools ------------------------------------------------------
@@ -588,7 +344,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// <remarks date="2024-Jul-15" author="Thomas Wiedebusch">
/// - Handle genesis meter is null as new meter.
/// </remarks>
private Boolean CheckForNewMeter()
protected Boolean CheckForNewMeter()
{
if (_genesisMeter == null ||
(!string.IsNullOrEmpty(_lastPcbId) &&
@@ -626,7 +382,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// <remarks date="2024-Oct-21" author="Thomas Wiedebusch">
/// - Leave skipped processes as is.
/// </remarks>
private ProcessState RepeatFailedTests()
protected ProcessState RepeatFailedTests()
{
var state = ProcessState.Idle;
@@ -668,7 +424,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// <remarks date="2025-Jan-28" author="Thomas Wiedebusch">
/// - Kick off exec parametrization if check after reboot failed.
/// </remarks>
private void ProcessErrorHandler(IProductionProcess process)
protected void ProcessErrorHandler(IProductionProcess process)
{
if (process == null)
return;
@@ -693,7 +449,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// <summary>
/// Calculate the maximum of all processes expected to execute and signal to GUI.
/// </summary>
private void CalcAndPushMaxOverAllProcessSteps()
protected void CalcAndPushMaxOverAllProcessSteps()
{
if (_processStateDef == null)
return;
@@ -707,7 +463,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// <summary>
/// Calculate all processes which are completed or skipped and signal to GUI.
/// </summary>
private void CalcAndPushOverAllProgress()
protected void CalcAndPushOverAllProgress()
{
if (Processes == null)
return;
@@ -736,7 +492,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
if (Processes == null)
Processes = new List<IProductionProcess>();
if (_processStateDef == null)
_processStateDef = new ProcessStateDef();
_processStateDef = new EolProcessStates();
// get all processes relevant for EOL from table which has to be sorted
var processes = _processStateDef.GetAllEolRelevantProcesses();
@@ -791,7 +547,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// <remarks date="2024-Sep-01" author="Thomas Wiedebusch">
/// - Changed setup process to start process being able to create a process list in advance.
/// </remarks>
private void StartProcess(IProductionProcess process, ProcessState? successExitState,
protected void StartProcess(IProductionProcess process, ProcessState? successExitState,
ProcessState errorExitState = ProcessState.Error, ProcessState breakExitState = ProcessState.Stop,
IProductionProcess waitForSingleProcess = DoNotWaitForSingleProcessCompletion,
Boolean waitForAllProcesses = false, Boolean startAlways = false)
@@ -956,7 +712,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// <remarks date="2025-Apr-07" author="Thomas Wiedebusch">
/// - Cancellation token source.
/// </remarks>
private void KillProcesses()
protected void KillProcesses()
{
_cancellationTokenSource?.Cancel();
Thread.Sleep(1000);
@@ -978,7 +734,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// <remarks date="2023-Jun-21" author="Thomas Wiedebusch">
/// - Initial
/// </remarks>
private void AbortProcesses()
protected void AbortProcesses()
{
if (Processes == null || Processes.Count == 0)
return;
@@ -1,10 +1,9 @@
using System;
using Xylem.Common.CommonCore.Consts;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.CommonProcesses;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.Enum;
using Xylem.Common.Production.ProductionUiCordonel.Properties;
namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolProcesses
namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.CommonProcesses
{
public class ConnectCordonel : BaseProductionProcess
{
@@ -8,7 +8,7 @@ using Xylem.Common.Logic.SoftwareAccessHelper;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.Enum;
using Xylem.Common.Production.ProductionUiCordonel.Properties;
namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolProcesses
namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.CommonProcesses
{
/// <summary>
/// Request the serial number and radio address from DB.
@@ -15,6 +15,7 @@ using Xylem.Common.Hardware.WaterMeter.Genesis.Registers;
using Xylem.Common.Logic.ProductionOrderCore.OrderData;
using Xylem.Common.Logic.ProductionOrderCore.TestResults;
using Xylem.Common.Production.ProductionUiCordonel.Model;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.CommonProcesses;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.Enum;
using Xylem.Common.Production.ProductionUiCordonel.Properties;
@@ -0,0 +1,314 @@
using System;
using System.Threading;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.Enum;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EventArgs;
namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolProcesses
{
/// <summary>
/// Preparing the Cordonel for shipping:
/// - Setup device with standard parameters covered by the VAKO or customer specific CSD,
/// - If radio is installed: radio test,
/// - Requiring radio key from LuDB,
/// - Requiring 7 passwords for the Cordonel access levels,
/// - Building the password file (Level 3 is the modified skeleton key),
/// - Store all configurations,
/// - Reboot the Cordonel to load all settings from FLASH to RAM,
/// - Configuration check of all parameters defined by VAKO and CSD.
/// </summary>
public sealed class EolProcessController : BaseProcessController, IProcessController
{
#region ------------------------------------------ Variables --------------------------------------------------
//
#endregion --------------------------------------- Variables --------------------------------------------------
#region ------------------------------------------ Class ------------------------------------------------------
/// <summary>
/// Ctor
/// </summary>
/// <param name="slot">physical slot for this meter</param>
/// <remarks date="2025-Apr-14" author="Thomas Wiedebusch">
/// - Initial
/// </remarks>
public EolProcessController(Int32 slot) : base(slot)
{
}
#endregion --------------------------------------- Class ------------------------------------------------------
#region ------------------------------------------ Events -----------------------------------------------------
//
#endregion --------------------------------------- Events -----------------------------------------------------
#region ------------------------------------------ State Machine ----------------------------------------------
/// <summary>
/// State machine of FinalProcessController which serves as preparation for SHIPPING named EOL (End-Of-Line).
///
///
/// INSTRUCTION FOR NORMAL USAGE:
/// -----------------------------
/// Call the SetupProcess() with the
/// - new process automatically collected from <see cref="EolProcessStates.GetProcessOfState"/> with new
/// _actualProcessState as input,
/// - successExitState set to the next required state after successfully execution.
/// That's it! The normal state change has always only one production process active and waits for completion
/// before changing to a new state and therefore a new production process.
///
/// If a special state is needed on errorExitState or breakExitState these can be assigned. Otherwise, the
/// errorExitState is linked to the error state, the breakExitState to the stop state.
///
///
/// INSTRUCTION FOR NON-BLOCKING MULTIPLE PROCESSES SIMULTANEOUSLY ACTIVITIES:
/// --------------------------------------------------------------------------
/// Sometimes production processes may be able to be executed simultaneously as they are independent of each
/// other. One example is a database access for data collection from different tables.
///
/// Call the SetupProcess with the
/// - new process automatically collected from <see cref="EolProcessStates.GetProcessOfState"/> with new
/// _actualProcessState as input,
/// - successExitState being set to <see cref="BaseProductionProcess.DoNotChangeStateAfterCompletion"/> (null).
/// This will lock the sate change after completion as multiple processes may be active and a state change after
/// completion may cause unpredictable operation, the state is already where it should be (manually changed),
/// - change the state after the SetupProcess() call manually.
///
/// This is needed for non-blocking immediately new state change (not waiting for the successful execution of
/// the actual new assigned process):
/// E.g. all DB accesses need a certain time to get data, kicking off (fire and forget) the process without
/// waiting for the result, the exitSuccessState has to be set to null to avoid a state change on successfully
/// execution of the process. Instead, change the state here to go ahead with the next state. This forces a wait
/// on the state who needs the data from the "fire and forget" states, SEE next instruction how to proceed!
///
///
/// INSTRUCTION TO DELAY THE START OF A PROCESS:
/// --------------------------------------------
/// Each new process execution can be delayed as it may need the result of another process which is active.
///
/// Wait for a single process to complete:
/// - set the "waitForSingleProcess" to the process to wait for.
/// Wait for all preceding processes to complete:
/// - set the "waitForAllProcesses" to true.
///
/// </summary>
/// <remarks date="2023-Jan-17" author="Thomas Wiedebusch">
/// - Initial
/// </remarks>
public override void StateMachine()
{
// avoid repeated execution of the state machine on unchanged state
if (_stateMachineState == _lockedProcessState)
{
Thread.Sleep(ProcessTimerCycleMs >> 1);
}
else
{
try
{
// remind backup state to avoid repeated execution and side effects
_lockedProcessState = _stateMachineState;
// signal overall process progress to GUI based on ready processes
CalcAndPushOverAllProgress();
// signal state change to logger
OverallProcessStateChanged(this, new ProcessStateArgs(_stateMachineState));
// get the actual required process from the state definition list
var process = _processStateDef?.GetProcessOfState(_stateMachineState);
switch (_stateMachineState)
{
case ProcessState.Idle:
// This state needs an external state change like user input to go ahead
break;
case ProcessState.DetectCordonel:
// Wait for cancellation
if (_cancellationToken.IsCancellationRequested)
{
Thread.Sleep(1000);
// Reset the cancellation request
_cancellationTokenSource?.Dispose();
_cancellationTokenSource = new CancellationTokenSource();
_cancellationToken = _cancellationTokenSource.Token;
}
// Set up the counter for maximum overall process progress bar in GUI
CalcAndPushMaxOverAllProcessSteps();
// Detection of Cordonel has to be completed before assigning next state, so leave to automatic
// to change the state after successfully execution. The detection is the base for all others.
StartProcess(process, ProcessState.CheckNewMeter);
break;
case ProcessState.CheckNewMeter:
// Detection of Cordonel has to be completed before assigning next state. It has to be checked if
// the meter changed to clear all collected contents of previous run. To UPDATE ALL INFORMATION after
// new meter assignment the "DetectCordonel" has to be repeated to return here "Old Meter" and then
// enter the "ConnectCordonel"!
_stateMachineState = CheckForNewMeter() ? ProcessState.DetectCordonel : ProcessState.ConnectCordonel;
break;
case ProcessState.ConnectCordonel:
// Precondition: - The detection process has to be completed as the PcbId is needed.
// AVOID to change the process state on completion as parallel process is active!
StartProcess(process, BaseProductionProcess.DoNotChangeStateAfterCompletion);
// Do not wait on completion as new parallel process can be started by manually state change.
_stateMachineState = ProcessState.GetSerialNumberAndRadioAddress;
break;
case ProcessState.GetSerialNumberAndRadioAddress:
// Precondition: - The detection process has to be completed as the PcbId is needed.
// AVOID to change the process state on completion as parallel process is active!
StartProcess(process, BaseProductionProcess.DoNotChangeStateAfterCompletion);
// Do not wait on completion as new parallel process can be started by manually state change.
_stateMachineState = ProcessState.GetProgrammingParameters;
break;
case ProcessState.GetProgrammingParameters:
// Precondition: - The connection process has to be completed as a readout of some register
// values from the Cordonel are needed to check the update capability:
// - Wait on completed connection process before starting this process.
// AVOID to change the process state on completion as parallel process is active!
StartProcess(process, BaseProductionProcess.DoNotChangeStateAfterCompletion,
waitForSingleProcess: _processStateDef?.GetProcessOfState(ProcessState.ConnectCordonel));
// Do not wait on completion as new parallel process can be started by manually state change.
_stateMachineState = ProcessState.CheckProductionState;
break;
case ProcessState.CheckProductionState:
// Precondition: - The connection process has to be completed as a readout of some register
// values from the Cordonel are needed to check the update capability:
// - Wait on completed connection process before starting this process.
// AVOID to change the process state on completion as parallel process is active!
StartProcess(process, BaseProductionProcess.DoNotChangeStateAfterCompletion,
waitForSingleProcess: _processStateDef?.GetProcessOfState(ProcessState.ConnectCordonel));
// Do not wait on completion as new parallel process can be started by manually state change.
_stateMachineState = ProcessState.ProcessPasswordFile;
break;
case ProcessState.ProcessPasswordFile:
// Precondition: - The connection process has to be completed as a password change in the DB
// will take place: Skeleton to Password Level 8. Not waiting for completion may cause side
// effects on login. Wait for all processes to complete.
// Leave state switch to automatic to avoid side effects on incomplete updated DB for next
// steps.
StartProcess(process, ProcessState.ExecFinalParametrization, waitForAllProcesses: true);
break;
case ProcessState.ExecFinalParametrization:
// This writes all setups to the device, it has to be executed exclusively with automatic
StartProcess(process, ProcessState.ExecStoreConfiguration);
break;
case ProcessState.ExecStoreConfiguration:
// Precondition: - The final parametrization has to be finished as this shall be stored
// to non-volatile memory and checked if remaining valid after the reboot.
// Store configuration has to be executed exclusively with automatic
StartProcess(process, ProcessState.RebootCordonel);
break;
case ProcessState.RebootCordonel:
// Precondition: - The store configuration has to be executed to safe all settings
// to non-volatile memory and checked if remaining valid after the reboot.
// Reboot has to be executed exclusively with automatic
StartProcess(process, ProcessState.CheckFinalParametrization);
break;
case ProcessState.CheckFinalParametrization:
// Precondition: - The reboot process including the store all configurations has to be
// completed.
// Check final configuration has to be executed exclusively with automatic
StartProcess(process, ProcessState.CheckRadio);
break;
case ProcessState.CheckRadio:
// Precondition: - The final parametrization, reboot process including the store all
// configurations and the check of all setups survived the reboot have to be completed.
// Radio signal level check, skipped on NA region or if skipping is required by special
// approval
StartProcess(process, ProcessState.CheckOrderNumber);
break;
case ProcessState.CheckOrderNumber:
// This scans the order number, it has to be executed exclusively with automatic
StartProcess(process, ProcessState.CheckSerialNumber, waitForAllProcesses: true);
break;
case ProcessState.CheckSerialNumber:
// This scans the serial number, it has to be executed exclusively with automatic
StartProcess(process, ProcessState.CheckAttachments);
break;
case ProcessState.CheckAttachments:
// Precondition: - All checks have to be executed with positive result
StartProcess(process, ProcessState.ExecVisualInspection);
break;
case ProcessState.ExecVisualInspection:
// Precondition: - All checks have to be executed with positive result
StartProcess(process, ProcessState.PrepareShippingMode);
break;
case ProcessState.PrepareShippingMode:
// Precondition: - All checks have to be executed with positive result
StartProcess(process, ProcessState.ReadyForShipping);
break;
case ProcessState.ReadyForShipping:
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.RepeatFailedTests:
_stateMachineState = RepeatFailedTests();
break;
case ProcessState.PrintReturnReport:
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.PrintSuccessReport:
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.AbortFinalTest:
AbortProcesses();
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.Stop:
KillProcesses();
_stateMachineState = ProcessState.Idle;
break;
case ProcessState.Error:
// Common error handling routine
ProcessErrorHandler(_stateChangeRequestProcess);
// Start the error handler with its user feedback request. It has to be started
// always even if the abortion of all processes is required! The error handler
// will change the exit state based on the user input.
StartProcess(process, ProcessState.Idle, startAlways: true);
break;
case ProcessState.StateListDelimiter:
default:
_stateMachineState = ProcessState.Idle;
break;
}//
}
catch (ThreadAbortException ex)
{
_genesisMeter?.WriteLog(ex.Message);
_stateMachineState = ProcessState.Idle;
}
catch (Exception ex)
{
_genesisMeter?.WriteLog(ex.Message);
_stateMachineState = ProcessState.Error;
}
}
}// state locked against repeated execution
#endregion --------------------------------------- State Machine ----------------------------------------------
#region ------------------------------------------ Tools ------------------------------------------------------
//
#endregion --------------------------------------- Tools ------------------------------------------------------
}
}
@@ -2,11 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.CommonProcesses;
using Xylem.Common.Production.ProductionUiCordonel.Properties;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.Enum;
using Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolProcesses;
using Xylem.Common.Production.ProductionUiCordonel.Properties;
namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolProcesses
{
/// <summary>
/// Concatenation for all production process states:
@@ -17,7 +16,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// <remarks date="2023-Feb-14" author="Thomas Wiedebusch">
/// - Initial
/// </remarks>
public class ProcessStateDef
public class EolProcessStates
{
/// <summary>
/// Collection of state information
@@ -31,7 +30,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
/// - Sort the active steps from first til last step as this is the order as those will be sorted in the
/// process list UI.
/// </summary>
public ProcessStateDef()
public EolProcessStates()
{
_stateContainer = new List<ProcessStateStruct>
{
@@ -66,7 +66,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolPr
/// <remarks date="2023-Jul-11" author="Thomas Wiedebusch">
/// - Speed up to quick return if passwords are already set.
///
/// ATTENTION: This requires to remove those on new PcbId <see cref="FinalProcessController"/>
/// ATTENTION: This requires to remove those on new PcbId <see cref="BaseProcessController"/>
/// for CheckMeterChange!
///
/// </remarks>
@@ -39,7 +39,7 @@ namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses.EolPr
/// <remarks date="2023-Jul-11" author="Thomas Wiedebusch">
/// - Speed up to quick return if programming parameters are already set.
///
/// ATTENTION: This requires to remove those on new PcbId <see cref="FinalProcessController"/>
/// ATTENTION: This requires to remove those on new PcbId <see cref="BaseProcessController"/>
/// for CheckMeterChange!
/// </remarks>
/// <remarks date="2023-Jul-19" author="Thomas Wiedebusch">
@@ -0,0 +1,58 @@
namespace Xylem.Common.Production.ProductionUiCordonel.ProductionProcesses
{
public interface IProcessController
{
/// <summary>
/// State machine of ProcessController which serves as template for all production processes.
///
///
/// INSTRUCTION FOR NORMAL USAGE:
/// -----------------------------
/// Call the SetupProcess() with the
/// - new process automatically collected from <see cref="ProcessStates.GetProcessOfState"/> with new
/// _actualProcessState as input,
/// - successExitState set to the next required state after successfully execution.
/// That's it! The normal state change has always only one production process active and waits for completion
/// before changing to a new state and therefore a new production process.
///
/// If a special state is needed on errorExitState or breakExitState these can be assigned. Otherwise, the
/// errorExitState is linked to the error state, the breakExitState to the stop state.
///
///
/// INSTRUCTION FOR NON-BLOCKING MULTIPLE PROCESSES SIMULTANEOUSLY ACTIVITIES:
/// --------------------------------------------------------------------------
/// Sometimes production processes may be able to be executed simultaneously as they are independent of each
/// other. One example is a database access for data collection from different tables.
///
/// Call the SetupProcess with the
/// - new process automatically collected from <see cref="ProcessStates.GetProcessOfState"/> with new
/// _actualProcessState as input,
/// - successExitState being set to <see cref="BaseProductionProcess.DoNotChangeStateAfterCompletion"/> (null).
/// This will lock the sate change after completion as multiple processes may be active and a state change after
/// completion may cause unpredictable operation, the state is already where it should be (manually changed),
/// - change the state after the SetupProcess() call manually.
///
/// This is needed for non-blocking immediately new state change (not waiting for the successful execution of
/// the actual new assigned process):
/// E.g. all DB accesses need a certain time to get data, kicking off (fire and forget) the process without
/// waiting for the result, the exitSuccessState has to be set to null to avoid a state change on successfully
/// execution of the process. Instead, change the state here to go ahead with the next state. This forces a wait
/// on the state who needs the data from the "fire and forget" states, SEE next instruction how to proceed!
///
///
/// INSTRUCTION TO DELAY THE START OF A PROCESS:
/// --------------------------------------------
/// Each new process execution can be delayed as it may need the result of another process which is active.
///
/// Wait for a single process to complete:
/// - set the "waitForSingleProcess" to the process to wait for.
/// Wait for all preceding processes to complete:
/// - set the "waitForAllProcesses" to true.
///
/// </summary>
/// <remarks date="2023-Jan-17" author="Thomas Wiedebusch">
/// - Initial
/// </remarks>
void StateMachine();
}
}
@@ -291,7 +291,7 @@
<Compile Include="ProductionProcesses\EolProcesses\VisualInspection.cs" />
<Compile Include="ProductionProcesses\CommonProcesses\ErrorHandler.cs" />
<Compile Include="ProductionProcesses\EolProcesses\ExecStoreConfiguration.cs" />
<Compile Include="ProductionProcesses\EolProcesses\GetSerialNumberAndRadioAddress.cs" />
<Compile Include="ProductionProcesses\CommonProcesses\GetSerialNumberAndRadioAddress.cs" />
<Compile Include="ProductionProcesses\CommonProcesses\DetectCordonel.cs" />
<Compile Include="ProductionProcesses\EolProcesses\ExecRebootCordonel.cs" />
<Compile Include="ProductionProcesses\EolProcesses\PrepareShipping.cs" />
@@ -299,7 +299,9 @@
<Compile Include="ProductionProcesses\Enum\ImgState.cs" />
<Compile Include="ProductionProcesses\Enum\ProcessState.cs" />
<Compile Include="ProductionProcesses\EventArgs\SingleProcessStateArgs.cs" />
<Compile Include="ProductionProcesses\ProcessStateDef.cs" />
<Compile Include="ProductionProcesses\EolProcesses\EolProcessStates.cs" />
<Compile Include="ProductionProcesses\EolProcesses\EolProcessController.cs" />
<Compile Include="ProductionProcesses\IProcessController.cs" />
<Compile Include="ProductionProcesses\ProcessStateStruct.cs" />
<Compile Include="Data\PickingResultData.cs" />
<Compile Include="Data\PressureResultDataNotifyable.cs" />
@@ -325,12 +327,12 @@
<Compile Include="ProductionProcesses\EolProcesses\GetFinalParametrization.cs" />
<Compile Include="ProductionProcesses\EolProcesses\ExecFinalParametrization.cs" />
<Compile Include="ProductionProcesses\EolProcesses\CheckRadio.cs" />
<Compile Include="ProductionProcesses\EolProcesses\ConnectCordonel.cs" />
<Compile Include="ProductionProcesses\CommonProcesses\ConnectCordonel.cs" />
<Compile Include="ProductionProcesses\EolProcesses\ExecPasswordFile.cs" />
<Compile Include="ProductionProcesses\BaseProductionProcess.cs" />
<Compile Include="ProductionProcesses\Enum\SingleProcessState.cs" />
<Compile Include="ProductionProcesses\IProductionProcess.cs" />
<Compile Include="ProductionProcesses\FinalProcessController.cs" />
<Compile Include="ProductionProcesses\BaseProcessController.cs" />
<Compile Include="ProductionProcesses\EventArgs\ProcessStateArgs.cs" />
<Compile Include="ProductionProcesses\EventArgs\ProcessLogArgs.cs" />
<Compile Include="ProductionProcesses\EventArgs\ProcessProgressArgs.cs" />