common/Hardware/WaterMeter/Genesis/GenesisFile/Consts/LutUpdateStateInfo.cs
2026-04-23 17:50:07 +02:00

73 lines
2.6 KiB
C#

using System;
using System.Linq;
namespace Xylem.Common.Hardware.WaterMeter.Genesis.GenesisFile.Consts
{
/// <summary>
/// Concatenation of state and string
/// </summary>
public static class LutUpdateStateInfo
{
/// <summary>
/// Build state information
/// </summary>
private static readonly LutUpdateStateText[] StateInfos;
/// <summary>
/// Ctor
/// </summary>
static LutUpdateStateInfo()
{
StateInfos = new LutUpdateStateText[(Int32)LutUpdateState.LutUpdateStateListDelimiter];
StateInfos[0].State = LutUpdateState.Idle;
StateInfos[0].Message = "";
StateInfos[1].State = LutUpdateState.StepFailed;
StateInfos[1].Message = "Processing Step Failed";
StateInfos[2].State = LutUpdateState.UpdateFailed;
StateInfos[2].Message = "LUT Update Failed";
StateInfos[3].State = LutUpdateState.StartInitial;
StateInfos[3].Message = "Initial start";
StateInfos[4].State = LutUpdateState.RepeatLutUpdate;
StateInfos[4].Message = "Repeat update";
StateInfos[5].State = LutUpdateState.UploadLutFile;
StateInfos[5].Message = "Upload LUT file from meter";
StateInfos[6].State = LutUpdateState.DownloadLutFile;
StateInfos[6].Message = "Download LUT file to meter";
StateInfos[7].State = LutUpdateState.CompareLutFile;
StateInfos[7].Message = "Compare LUT file";
StateInfos[8].State = LutUpdateState.FinalizeLutDownload;
StateInfos[8].Message = "Finalize LUT file installation";
StateInfos[9].State = LutUpdateState.EraseLutFile;
StateInfos[9].Message = "Erase LUT file in meter";
}
/// <summary>
/// Get the current information
/// </summary>
/// <param name="state">state to search for information text</param>
public static String GetTextFromState(LutUpdateState state)
{
return (from stateInfo in StateInfos
where stateInfo.State == state select stateInfo.Message).FirstOrDefault();
}
/// <summary>
/// Get the state of the text
/// </summary>
/// <param name="text">information text to search if state is assigned</param>
public static LutUpdateState GetStateFromText(String text)
{
return (from stateInfo in StateInfos
where stateInfo.Message == text select stateInfo.State).FirstOrDefault();
}
}
}