using System;
using System.Collections.Generic;
using System.Windows.Controls;
using Ui.ProductionControls.Enums;
namespace Ui.ProductionControls
{
///
/// Interaction logic for PictureProgress.xaml
///
public partial class ctlPictureProgressBar : UserControl
{
public class ImageElement
{
public event EventHandler OnChanged;
private string name;
public string Name
{
get { return name; }
set
{
name = value;
OnChanged?.Invoke(this, EventArgs.Empty);
}
}
private ImgStatus state;
public ImgStatus State
{
get { return state; }
set
{
state = value;
OnChanged?.Invoke(this, EventArgs.Empty);
}
}
private Img image;
public Img Image
{
get { return image; }
set
{
image = value;
OnChanged?.Invoke(this, EventArgs.Empty);
}
}
internal void Force()
{
OnChanged?.Invoke(this, EventArgs.Empty);
}
}
private Dictionary imageElements;
public ctlPictureProgressBar()
{
InitializeComponent();
imageElements = new Dictionary();
}
public void Add(ImageElement add)
{
PictureProgressModel mdl = new PictureProgressModel(add);
imageElements.Add(add, mdl);
stackImages.Children.Add(new ctlPictureProgress(mdl));
add.Force();
}
public void AddRange(List progressBar)
{
foreach (var item in progressBar)
{
Add(item);
}
}
}
}